Meta's Reality Labs cuts have sparked fears of a 'VR winter', with the social media giant deprioritizing virtual reality in favor of artificial intelligence and Internet-connected smart glasses. This has chilled the industry, leading to concerns about its future. Jessica Young, an independent VR content creator, says it feels like a VR winter. The company laid off 10% of employees working within its Reality Labs unit, with cuts centered on VR-related initiatives like the Quest VR headsets. Teams working on Horizon Worlds were hit hard, and some in-house studios were shuttered, with approximately 1,000 jobs cut. This move was part of the company's effort to redirect Reality Labs investments from VR to AI and wearable devices like the Ray-Ban Meta smart glasses. Meta's reduced investment in VR is notable, considering its significant role in growing the industry since its $2 billion acquisition of Oculus in 2014. The company became synonymous with VR when CEO Mark Zuckerberg changed its name from Facebook to Meta, representing his obsession with a future of digital worlds called the metaverse. Since late 2020, Meta's Reality Labs division has logged over $70 billion in cumulative losses. Some VR developers are worried about their future prospects, despite Meta not abandoning VR efforts. Meta traditionally announces new Quest VR headsets during its annual Connect conference, but in 2025, the company skimped on VR hardware, introducing instead the $799 Meta Ray-Ban Display glasses with a single built-in digital screen. The VR market is compared to old-school Atari video game consoles, which were popular before sales crashed in 1983. It wasn't until the late 1980s that Nintendo consoles helped revive the market. The market research firm IDC said a major transition is occurring in the Extended Reality (XR) device segment, which includes VR and mixed-reality headsets. The XR category is projected to grow, but VR and mixed-reality headset shipments are expected to drop. The VR headset market is niche and appealing to only a small segment of video gamers, according to Jitesh Ubrani. The enterprise VR market is an area where slow but upwards movement is seen, as companies realize the great ROI attached to deploying these headsets. As Meta downsizes its VR ambitions, some VR studios have also downsized, and the company is steering Horizon Worlds to be a mobile-focused online gaming platform. However, some VR content creators plan to continue creating experiences on the platform, despite its shift to mobile focus.